crash - Random lags and crashes on Android 5 with LibGDX -


i developing mobile game - spatium - on play store. game made via libgdx. have porblems on android 5 (lollipop): game randomly stops drawing 2-3 seconds. biggest problem "native crash @ /system/lib/libc.so" - app gets killed in time - can play minutes, other times - crashes after seconds.

i testing on samsung galaxy s2 (cyanogenmod 12 - aosp 5.0.2). thought problem not using licensed firmware no - problem same on nexus 5 , htc (both android 5.0.1 , 5.0.2).

here full crash logcat in debug mode: http://jpst.it/xlgy

i have 2 crash reports on developer console: http://jpst.it/xlhv

i saw new gc called time on s2 , put largeheap="true" in manifest nothing changed. here small log gc - http://jpst.it/xli2

i thought have compile new sdk , latest version of libgdx - last night updated sdk (via sdk manager) , updated libgdx project version nothing changed...

i browsing internet fix since 5 days , didn't found anything, hope me here.

thank you!


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